Beyond These Stars: Space Whale City Builder Basics
Build a city on the back of a space whale in Beyond These Stars. Learn adjacency bonuses, tech tree unlocks, perks, terraforming, and pollution tips.
Beyond These Stars no space is more than a quirky phrase — it is the entire premise of Balancing Monkey Games' cozy survival city builder, where your Peeps settle on Kewa, a sentient space whale drifting through the galaxy. If you are jumping in for the first time, the game's opening hours can feel deceptively simple, then suddenly overwhelming once pollution, power, and terraforming all demand attention at once.
This guide breaks down the systems that actually matter in your first few hours: how adjacency bonuses work, how the tech tree unlocks, what perk points buy you, and how to keep Kewa's fragile ecosystem from collapsing under your industry. Every tip below is drawn from hands-on gameplay and player experience shared since the October 16, 2026 launch.
Check out beginner guide for more details.
Beyond These Stars at a Glance
Before diving into mechanics, here is the basic shape of the game. It is a hex-based colony builder and a spiritual sequel to the studio's 2021 title Before We Leave, published this time by Hooded Horse.
| Feature | Detail |
|---|---|
| Developer | Balancing Monkey Games (New Zealand studio) |
| Publisher | Hooded Horse |
| Release date | October 16, 2026 (1.0 launch) |
| Price | $29.99, with a 20% launch discount to $23.99 |
| Genre | Survival city builder / colony sim |
| Setting | The back of Kewa, a sentient space whale |
| Modes | Story/tutorial, Sandbox, custom scenarios |
| Platforms | PC (Steam, Epic Games Store) |
The core loop is familiar to anyone who has played Surviving Mars or Timberborn: place buildings, connect them with roads, manage supply chains, and keep your population fed, housed, and happy. The twist is that your buildable land is a living creature, and everything you extract or pollute affects it.
How Adjacency Bonuses Shape Your Layout
The single most important habit to build early is checking the adjacency panel before you place anything. Every building shows a list of positive and negative effects on its left-hand info card when selected.
Positive and Negative Effects Stack
Adjacency bonuses are rarely pure upside. Most give you a trade-off, so blindly clustering buildings can backfire. Here are confirmed examples from gameplay:
| Building | Adjacency Condition | Effect |
|---|---|---|
| Hut | Next to 2 potato patches | +20% happiness |
| Hut | 3 huts adjacent to each other | More Peep capacity, but −20% energy |
| Potato patch | Next to a water pump | +20% growth speed |
| Potato patch | Next to another potato patch | −20% speed, but +30% potato yield |
| Wood cutter | Next to 5+ trees | +30% wood output |
| Wood cutter | Next to another wood cutter | −20% speed |
| Burner generator | 4 nearby empty tiles | −25% pollution, but −20% production speed |
| Ore smelter | Next to another ore smelter | −1 worker slot, −30% storage |
The practical takeaway: plan a small industrial zone away from housing, then group production buildings that share power. A clean example is placing two potato patches side by side with a road wrapping around them so both stay adjacent to the same water pump — you get the pair bonus and the pump bonus simultaneously.
Power Travels Through Adjacency
Power is not a global resource in the early game. Buildings transmit electricity only when directly adjacent to one another, shown by a yellow outline on the generator's range. That is why your burner generator and ore smelter should touch, and why the toolsmith belongs next to the smelter. Power lines unlock later in the tech tree if you want more flexibility.
Understanding the Tech Tree and Perk Points
There are no research points in Beyond These Stars. Instead, you unlock technology by completing production milestones — a system that rewards actually building things rather than waiting.
How Unlocks Work
- Build a wood cutter and produce 5 wood to unlock the mine.
- Produce 5 iron ore to unlock both the burner generator and the ore smelter.
- Produce 10 iron to unlock the elevator and the toolsmith.
- Produce 10 sand to unlock the metal smelter.
- Produce 20 power to unlock the hedge garden and wild flowers.
The tech tree is a single vertical map divided into columns: accommodation, agriculture, peak resources, construction, power, terraforming, pathing, logistics, hazardous, advanced, and decoration. Each unlock costs nothing once you meet the requirement — you simply click to claim it.
What Perk Points Actually Do
Every building you unlock grants a perk point. These points feed a web of interconnected upgrades for your Peeps, and you can only purchase a perk adjacent to one you already own. Early standout picks from player experience include:
- Extra energy from basic food — potatoes last longer, which matters more than it sounds.
- Reduced happiness loss at work — keeps productivity stable during long shifts.
- Move speed bonuses tied to housing adjacency — rewards tight, well-planned hut clusters.
- Reduced pollution from power buildings — one of the best long-term picks for Kewa's health.
The outer edges of the perk web hold the strongest effects, so path deliberately toward them rather than grabbing whatever is cheapest.
Managing Pollution and Toxic Tiles
Balancing Monkey Games built its reputation on environmental mechanics, and Beyond These Stars leans into that hard. Slag from the toolsmith, soot from smelters, and general industry all pollute nearby hexes. Heavily polluted tiles eventually spawn toxic areas that make buildings non-functional.
Your Cleanup Toolkit
| Tool | Function | Notes |
|---|---|---|
| Cleaner | Uses soot and water to clean polluted tiles | Cannot handle toxic tiles without chemicals |
| Toxic tile scraper | Manually removes toxic tiles | Slow but works without chemicals |
| Compost heap | Recycles wood and organic waste into compost | Restores fertility to bare tiles |
| Tree nurseries | Planting trees reduces pollution | Trees also spread atmosphere |
| Landscaper | Terraforming: dig, raise, and reshape terrain | Powerful but easy to overuse |
Community reports note that soot is scarcer than expected at launch, and that the cleaner stalls without a steady soot supply. Build your burner generator early and let it burn both wood waste and regular wood to keep soot flowing.
A Practical Pollution Strategy
- Cluster industry on barren tiles far from housing.
- Keep at least one cleaner next to your industrial zone.
- Unlock the toxic tile scraper as soon as sludge appears — do not wait for chemicals.
- Buy the pollution-reduction perk for power buildings when it appears.
- Plant trees along your expansion edges to grow breathable atmosphere.
Terraforming, Water, and Expanding Across Kewa
Your starting area is a small green patch by the water. Everything outside the blue atmosphere overlay is unbreathable, so expansion depends on terraforming. The key insight from gameplay: atmosphere is produced by trees, and trees need flowing water.
The Debris Dam Trick
Early on, a debris dam blocks the water source on a mountain at the whale's back. Build a landscaper, toggle terraforming mode, and clear the debris to release the flow. Water cascades downhill, grass spreads, and new terrain opens up — including copper deposits you can mine.
Watch your debris storage. If it fills up, digging stops entirely, and you will need a storage shed or a creative solution (players have famously built debris spires and staircases to dump excess material). A staircase of terraformed tiles also gives your Peeps a walkable route to high ground without spending resources on an elevator.
Sandbox Mode Options Worth Knowing
If the survival loop feels too punishing — or too slow — sandbox mode offers real flexibility. These settings appear under the difficulty options:
| Setting | What It Does |
|---|---|
| Unlock all buildings | Skips the tech tree entirely from turn one |
| Instant construction | Buildings appear immediately, no resource cost |
| Toxic tile generation | Can be set to never |
| Pollution rate | Adjustable, including very low |
| Demolition resources | Choose all, half, or none returned |
| Starting resources | Grant extra supplies at the start |
Player experience suggests instant construction also bypasses material costs, making it ideal for players who want to design a beautiful whale-top city without supply chain pressure. For a more structured challenge, leave these off and play the story mode.
Is Beyond These Stars Worth It?
Reviews at launch are mixed but lean positive. Cozy-game fans praise the visual style, the fully simulated Peeps with names and personalities, and the satisfaction of watching a settlement grow. Critics argue the progression is too fast, that pollution is too easily reversed, and that the interface feels rough in places.
If you loved Before We Leave, this is a clear step up — bigger tech tree, deeper logistics, and the same charming aesthetic. If you want a hardcore challenge like Timberborn on hard mode, temper your expectations: community reports describe the default difficulty as forgiving. You can find the official listing and player discussions on the Beyond These Stars Steam page.
Related Guides
Beyond These Stars Coal — Fix Your Soot Shortage Fast
Running out of Beyond These Stars coal? Learn where soot and coal come from, which buildings burn it, and how to fix the early-game soot shortage.
Beyond These Stars Copper: How to Find & Use It
Find copper in Beyond These Stars, learn what the deposit looks like on the terrain overlay, and turn ore into the metal your Peeps need.
Beyond These Stars Crystal: Where to Find & Use It
Struggling to find crystal in Beyond These Stars? Learn how this key resource fits into your supply chains, outposts, and tech unlocks on Kewa.
Beyond These Stars Food Guide: Potatoes, Water & Peeps
Keep your colony fed in Beyond These Stars. Learn how food, water, and potatoes work, why Peeps starve, and how to build a stable supply chain early.